
- #PRAETORIANS MOD IMPERIAL 5.1 MOVIE#
- #PRAETORIANS MOD IMPERIAL 5.1 MOD#
- #PRAETORIANS MOD IMPERIAL 5.1 FULL#
single player historical battles are still playable skymod courtsey of Archer - greatly improves look of the skys and different daytipes. rebels no longer get peasents, now they are a challenge to fight! more starting money for all factions - greatly increases the challenge peasents no longer recruiable in campaign rebels are stronger so it is a challenge expanding new loading screens done by me, pictures taken mostly by Hader
#PRAETORIANS MOD IMPERIAL 5.1 MOVIE#
new intro movie done by Hader - available as a seperate download
#PRAETORIANS MOD IMPERIAL 5.1 MOD#
realistic horse mod by pinarius included each factions campaign ai tweaked slightly to make them stronger no more machine gun arrow towers in sieges, rate of fire is much much slower

greek units given greek names to give a more unique feel to them new units added for all factions, a total of around 30 in all romans can only build onagers, after the marian reforms urban cohort, praetorian cavalry, war dogs, flaming pigs, screeching women and arcani removed reskinned agents for all factions with a new faction colour new battlemap banners for greece, thrace, romans, thrace, numidia, carthage, macedon, gaul, germania, dacia, britons new campaign map generals and captains for some factions, and reskinned ones for all factions. new icons for all factions done by Kaweh K night battles added in to campaign, and torches added to night battles! recruitable generals - but they are expensive
#PRAETORIANS MOD IMPERIAL 5.1 FULL#
recruitment and upkeep costs increased so less full stacks and battles more decisive DarthsFormation Mod 12.0 included, but modified by me to work best with TE factions - seriously improves ai battle behaviour First Cohorts only recruitable in Italy, but now use the Bi legion name feature

new faction victory, death and defeat images sprites for all units so there will be a significant performance increase over previous versions

new unit cards for all reskinned units done by me Senate offices still in game as traits despite the fact there is no senate! SignifierOnes animation pack implemented - new animations for gladius, hoplites, and others Egypt converted into a more accureate version: Ptolemaios new buildings for the Barbarian factions tranferred over from Barbarina Invasion - much greater depth to the Barbarian factions now Barbarian factions can now build all city levels new interfaces for all cultures including the Barbarian one from Barbarian Invasion Genetics, Ageing, Family and Health traits and ancilliaries added in, adds in new traits and ancillaries, and fixes some bugs with them. edited custom battle locations - every single one is different from the RTw one unique victory conditions for all factions Mundus Magna v3 implemented as Imperial Campaign map 2 new factions - brutii and scipii have been converted into Epirus and Baktria unified rome - now only one roman faction, so no annoying senate!

reskins for nearly every unit for every faction It just trys to make Rome a better gaming experience, which i think it does and i hope you agree. It does not aim to be historically accurate. This mod was done to try and make RTW better by improving the gameplay and making it more fun. A big thanks to Marcvs Traianvs for hosting 5.0!
